The Last Remnant Remastered Free Download PC Version Full Game
The Last Remnant Remastered is a role-playing video game developed and published by Square Enix. It was released worldwide for the Xbox 360 in November 2008, and for Microsoft Windows in March 2009. A PlayStation 3 version was announced but was not released. A remastered version was released on the PlayStation 4 in December 2018, and for the Nintendo Switch in June 2019. The game is set in a fictional world divided into multiple city-states inhabited by four different species and whose past includes conflicts over “Remnants”, magical artifacts of varying forms. The player controls Rush Sykes, a young man searching for his sister during the war. It features a unique battle system in which the player commands multiple groups, or “unions”, of characters rather than individual units.
The Last Remnant is the first Square Enix game to use the Unreal Engine. It was intended by Square Enix president Yoichi Wada to “become a cornerstone for [their] worldwide strategy”. The game’s soundtrack was composed by Tsuyoshi Sekito and Yasuhiro Yamanaka and was later released as a three-disc album. The design and dialogue of the game were created to appeal to players worldwide, and motion capture for every character with the English-speaking dialogue. The game received a weak reception, though it was received more positively by Japanese reviewers than ones elsewhere. A common complaint, especially in the original Xbox 360 release, was of graphical problems including low framerates and “texture pop-in” where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game’s storyline and battle system, though these were not as universal. The game received praise for its art direction and music.
A group of people and monsters in light armor fight, with Rush facing away closest to the viewer. Gauges and boxes filled with text and numbers ring the perimeter of the image.
The battle screen, showing the moral bar at the top, a compass showing the relative positions for each group, the status of the current fighting union, and the order in which each unit in the two fighting unions will take their turn
The game is split between a world area, a battle area, and a world map.
The player controls Rush Sykes, the protagonist, and moves him around the world screen within an area, with the camera floating behind and slightly above him. Within the world screen, the player can talk to anyone, enter buildings and other areas, or exit to the map screen. The map screen allows instant travel between different cities and areas, or between different areas within the city. On the battle screen, the game has a three-dimensional area like the world screen with a setting reminiscent of the location, where every character and enemy appear. Instead of random encounters, players enter the separated battle when they touch an enemy on the main world screen. The player may choose to enter a battle with multiple enemies at once by activating a “time-shift” system, in which time slows down and they may run up to multiple enemies before the battle.
The game features a battle system labeled by Hiroshi Takai as a “turn-based, command-based system using symbol encounters”. During a battle, each enemy from the world screen is represented by a group, or “union”, of enemies ranging from one to five individual units; similarly, the player’s forces are composed of multiple unions of three to five units each. The skills of the units in the player’s unions, which include both story characters and hireable units not appearing outside of battle, vary according to different parameters One such parameter is the “moral” bar, which is affected by the events in battle and can have positive or negative effects on the battle forces. Each unit can also learn different attacks, which are divided into categories such as blade attacks and healing magic. At the beginning of each turn, the player selects from a group of choices what attack types each union will perform; the player is unable to select the individual attack of each unit. Special attacks require “action points”, which continually accrue during each battle. The player selects at the beginning of each turn which enemy union each of their unions will attack. As the enemy makes their selections at the same time, it is possible for a union to be “deadlocked”, or forced to fight a different union than the player or enemy had selected. When multiple unions are deadlocked onto the same enemy, some of the unions can flank the enemy or attack from the rear for extra damage.
In addition to battles, the player can take on a number of quests. Many of these take the player to an area immediately upon acceptance and return them once completed, while “guild quests” do not require acceptance and may be turned in by the player whenever the accomplishments listed in the quest are completed. Rush and other units may equip many different weapons and items. Rush’s equipment can be upgraded to many different options, while other units request materials for their own, which can be purchased at stores, acquired in battles, or found in areas using a creature called Mr. Diggs. Mr. Diggs can upgrade the abilities to enable him and find more or higher quality materials.
The Last Remnant Remastered free Download PC, PS4 & Xbox
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